Dragon Ball Origins
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Systems of Origins

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Systems of Origins Empty Systems of Origins

Post  DBO Admin Fri Oct 15, 2010 10:42 pm

DBZ Origins Systems
__________________________________________
The system rules are everything you need to know about the system used on any circumstance on the forum, here for you to check any time you like. Before anything else, don't panic! The rules may seem extensive but most of them are of fast reading. We recommend that you read the most important posts for now and get to know the rest as you move on. Click on the following links to go to where you need and you will be automatically located to the part of the rules you wish to read, or just start from the beginning and read it all, although you should be mentally prepared for it.

Stat SystemTechniques & Skills
Experience SystemTraveling System
Fighting systemMoney "Zeni" system


Last edited by DBO Admin on Tue Apr 17, 2012 11:42 pm; edited 5 times in total
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Systems of Origins Empty Stat system

Post  DBO Admin Fri Oct 15, 2010 10:45 pm

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The Stat System
_______________________________________
The fighters of the DBZOrigins forum revolve around Stats. Stats control almost every aspect of combat. How much Strength someone has? What is their power level? Is he strong but slow, or is he fast but not the strongest around? And how long can he last in a fight? All these things are dependent on stats that each character will have. The stats will be broken up into 3 different groups. The first group of stats are the Yūki stats (YS). The YS controls strength, spirit, and speed. The next is Shōki Stat (SS). SS controls on how talented you are in certain area's such as Ki, Hand Combat, and Race. The last group is the Genkai Stat (GS). GS controls how much energy a fighter has for ki based or hand to hand attacks. Now when on your Data Sheet, the stats won't be categorized like below

Yūki Stats
The Yūki (勇気; lit. "Courage") Stats. The translation for Yūki is courage, but for the purpose of the forum it controls the Physical aspects of the characters body. The characteristics that go under this category is Strength and Speed.
  • Strength: How strong a fighter is physically and their overall defense.
  • Speed: How fast a fighter is.
  • Spirit: How strong a persons Ki based attacks are.

Shōki Stats
The Shōki (正気; lit. "Mind") Stats. The translation for Shōki is mind, but for the purpose of the forum it controls the Knowledge aspects of the characters body. The characteristics that go under this category are Hand Combat, Ki, and Race.
  • Hand Combat: How efficient someone is in hand to hand combat.
  • Technique: How efficient someone is in Ki based attacks.
  • Race: How proficient a fighter is in their racial abilities.

Genkai Stats
The Genkai (元気; lit. "Energy") Stats. The translation for Genkai is energy, but for the purpose of the forum it controls how much energy a character has to use for techniques and other attacks. The characteristics that go under this category are Endurance and Ki.
  • Endurance: How long someone can fight using hand combat.
  • Ki: How long a fighter can fight using Ki based attacks.


Leveling
Leveling happens through a combined effort of OOC and IG. To be able to level, this means you must have experience for that character. To gain experience, you must get your topic evaluated by the staff. Once all is done, you fill out the proper template. When you level, you get stat points to spend between the above mentioned stats. Each 1 level up gets 21 points to spend. The build is your own, so have fun with it.

Aside form stat points being used, their is the matter of the skill leveling and the pints you get for those. These points are known as "Z Points". As stated before, they are used to level certain skills up. Now each level, you get 2 Zpoints to spend on skills.
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Last edited by DBO Admin on Tue Sep 04, 2012 9:25 am; edited 8 times in total
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Systems of Origins Empty Experience

Post  DBO Admin Sat Oct 16, 2010 11:15 am

The Experience Section
_______________________________________
So how does one level? A fighter needs experience to level their character up. Experience is gained through getting a topic evaluated in the evaluation section. “But admin, what kind of topics can we get evaluated?” Good question. You can get any kind of topic evaluated that involves you role-playing. The topics for like requesting things and what not are not allowed to be evaluated. The experience you gain range from 1 to 20. “So I can just rp and request for as many as I want?” Nope. You can only request 2 experience evaluations per week. That is there so someone doesn’t get too powerful too fast. “So how much Experience does it take to level up?” Well looks below:
  • Level 1 - 10
  • Level 11 - 20
  • Level 21 - 30
  • Level 31 - 40
  • Level 41 - 50
  • Level 51 - 60
  • 10 EXP
  • 20 EXP
  • 30 EXP
  • 40 EXP
  • 50 EXP
  • 60 EXP


Power Level
A power level is how strong a being is. It is the collective level of the Yūki & Genkai Stats multiplied by 2000. So say your 5 stats equal up to 20. Your power level would be (20 * 2000) 40,000.

Rule of Maximum Level.
Is there a maximum level? Why yes, there is. The maximum level at the moment is 60. This is subject to change when needed.


Last edited by DBO Admin on Mon Nov 19, 2012 8:33 am; edited 6 times in total
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Systems of Origins Empty Fighting system

Post  DBO Admin Wed Oct 20, 2010 1:56 pm

<center>
Fighting System
_______________________________________
The DBZ Universe is made up of pretty much battle all the time. So, it is only right for warriors to fight for a living.

Turns
Turns are the time you and your opponent post your actions once, actions that describe attacks, defense, or any other thing that may be started by you, or in response to other actions your opponent have made. When in the middle of a set of fighting actions, the round usually lasts a few seconds (6 to 8 mostly), although there may be times of dialogue or others consisting of "dead time" in which no one is doing anything. For example, after you have dodged some attack you fall back to recover your breath. Have in mind that in such situations, your opponent may take advantage of it to rest as well, or continue his actions, making your "dead time" useless since you have to respond to it. It's basic common sense.

Fighting
Whenever you rp doing combat oriented actions, you must put your stats, combat points and techniques/abilities used at the bottom underneath your post, each in its own spoiler. This is not only so they can be displayed for your opponents to ensure rp combat accuracy but also so that you and your opponent can keep up with your stats as they fluctuate throughout the fight. Below is an example of how it should look. Note: Below is only an example; you may list everything and anything in your own way.

Spoiler:
Spoiler:
Spoiler:

Options when fighting
Attacking
While fighting, there are a few things to consider, most of which has to deal with the stats of all characters involved. With attacking, the Strength and Spirit stats are used to determine whose attacks are strong and whose does more damage. The higher strength or spirit stat is, the stronger the techniques used.

  • If the attackers strength/ki is higher than their opponents strength/ki by 3x than the damage of the attack is increased by one Damage Grade.
  • If the attackers strength/ki is higher than their opponents strength/ki by 5x or more than the damage rating of the attack is increased by two Damage Grades.


Defending
When defending against attacks it will essentially be your strength vs your opponents strength ( if guarding against a physical attack) or their spirit (if guarding against an energy attack).

If the defenders strength is higher than their opponents strength/ spirit by 1.5x than one reduces the damage rating of the attack level, the minimum being Moderate.
If the defenders strength is higher than their opponents strength/ spirit by 3x or more than the damage rating of the attack is reduced by two levels, the minimum being Moderate.
If your strength does not exceed the strength/spirit of your opponents you can still block to protect yourself from full damage. Please use good role play discretion for this.

Dodging
-If the person dodging has speed higher than their opponents they have to pay the CP cost of the technique they are dodging.
-If the person dodging has speed lower than their opponents than they have to pay 1.5x the CP cost of the technique they are trying to dodge.

Blocking
-When blocking you defend yourself against taking full damage from any attack or attacks. Blocking costs 0.5 CP to perform and is essentially the backbone of everyone’s defense. Strength is the determining factor for all aspects of defense.

Countering
Only done after a dodge or block was done in Role-Play. The counter could be for instance, dodging an incoming punch to the face and counter with a small Ki-Blast. That would be a smart for its nothing major and the small ki-blast wouldn't need to charge. Now if one counters with a Kamehameha, it'd be like WTF?!?!?! Cause a Kamehameha would take a few seconds to charge up, allowing time for your opponent to make another attack.

Strength and Speed Influence on Battle
If ones speed/strength is higher by 1.5x their opponents there will be a slightly noticeable difference, but nothing too significant.
If ones speed/strength is higher by 2x their opponents there will be a bigger difference but nothing too overwhelming.
If ones speed/strength is higher by 3x their opponents there will be a great difference and it would be obvious who had the upper hand in speed/strength.
If ones speed/strength is higher by 4x or more their opponents there will be a huge difference and it would be extremely challenging to fight on their terms.

Combat Points
Combat points (or CP)are used for to determine on how many actions you can take in 1 turn. If this would not be implimented, a fighter could do all he whatever he want in a 6-8 second window with no worries what so ever. How many Combat points you have is relative to how strong you are.
  • Power Level 1,000 - 15,000 = 3.5 Combat points.
  • Power Level 16,000 - 30,000 = 5.0 Combat points.
  • Power Level 31,000 - 45,000 = 6.5 Combat points.
  • Power Level 46,000 - 60,000 = 8.0 Combat points.

Combat Point cost for Attacks
M = 2.0 Combat point
D = 2.5 Combat points
G1 = 3.0 Combat points
G2 = 4.0 Combat points
Z = 6.0 Combat points

Energy Struggle

A situational moment where two energy-based techniques collide in a conflicting struggle. The two energies both crash into each other from opposite sides. The power of the energy based technique is relative, the more energy the user puts into the technique the more powerful it becomes. The user who puts the most of their own energy into their technique will eventually overpower their opponent's energy attack and deal great damage. In the series a classic energy struggle you may remember was seen between Vegeta's Galic Gun and Goku's Kamehameha on earth .

  • In order to subscribe to an energy struggle both fighters must either agree in dialogue or a players energy beam technique is countered by one of their enemies own resulting in a clash/energy struggle. Both users must perform an energy based beam type technique with which they have physical control over. This can be with their hands, eyes, fists etc.
  • Instead of the winner of the energy struggle being the one with the highest power level, the winner is determined by who can output the most energy into their energy beam technique up to a maximum of 50% of their total energy.
  • For players who's ki stat is stronger than their opponents by 1.5x it takes them 25% less of their total energy to match their opponents energy output for the struggle. For players who's ki stat is stronger than their opponents by 2x it takes them 35% less energy. For players who's ki stat is stronger than their opponents by 3x or higher it takes them 50% less energy.
  • The looser of the energy struggle is subject to take one level higher of damage from their enemies technique.
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Systems of Origins Empty Traveling

Post  DBO Admin Sat Oct 23, 2010 10:02 am

Traveling
_______________________________________
Traveling is essential for life in the DBZ universe. With out being able to travel, in the series, Kami and other alien races couldnt have made it to earth, the saiyans wouldn't have been able to attack earth, and many other situations. When traveling from inside the Leaders village or city to the rest of the planet, it doesn't take any time at all. Though, it does take quite a long time to get from one planet to another as well as leaving from a certain place on the planet you are living upon.

So traveling from planet to planet take 12 hours of real life time, such as if you post a leaving topic from the planet at 12 PM you can not land on the desired planet until 12 AM.


Betrayal.
Betrayal refers to betraying the population you currently live with in to go live in another, or just be a free roaming warrior. However, doing this will have some problems. First of all, one must wait 24 hours after posting the leaving topic to be fully gone, but with in that time, if someone had happen to join and try to stop you, then you must wait til you beat him before you can leave, whether or not the 24 hour time limit is up.

Conditions to stop someone.
  • First off, the leader of the planet can enter no matter what to stop you.
  • Next, The person trying to stop you, must have met your character in Role-play. This is to stop just anyone from entering the topic.


Last edited by DBO Admin on Fri Dec 03, 2010 1:59 pm; edited 1 time in total
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Systems of Origins Empty Money "Zeni" System

Post  DBO Admin Thu Oct 28, 2010 7:46 pm

Zeni makes the World go round
_______________________________________

Zeni is the currency in the dragonball series and on this forum. Zeni is used to do many things on this forum, well not many. It is only used for the shops so one can purchase techniques, skills and other items for in character role-play.

Bi-Weekly Zeni payment
The weekly zeni payment is like a job payment for the warriors of the forum. Nowarrior is gonna fight with out payment right? So every week, one can request for a Bi-weekly payment [Meaning, every 2 weeks], which varies on what power grade someone is in. The power grade is set categories for Power levels, like 1 power grade could be power levels 2,000 - 25,000 and so forth.

Power Grades
Power levelPower Grade
2,000 – 100,000
D
101,000 – 250,000
C
251,000 – 500,000
B
501,000 – 1,000,000
A
1,001,000 - ???????
S


Bi-Weekly Check Amount
Power GradePayment
D
12,000 Zeni
C
27,000 Zeni
B
42,000 Zeni
A
57,000 Zeni
S
85,000 Zeni
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Systems of Origins Empty Techinques & Skills

Post  DBO Admin Fri Dec 03, 2010 1:39 pm

Techniques & Skills
_______________________________________

Techniques & Skills
  • Techniques
    Techniques are the moves or "attacks" that a fighter uses out side of normal melee strikes. The techniques are special moves that uses energy, endurance and/or combat points.
  • Skills
    A skill represents the learned knowledge and abilities of a character. Skills are known by various names, including proficiencies, abilities, talents and knacks. During character creation, a player character's skills are generally chosen from a long list. A character may have a fixed number of starting skills, or they may be paid for using character points. In contrast to attributes, very few games fix a player's skills at the start of the game, Since some skills are likely to be more useful than others, different skills often have different costs.



Damage grade
A damage grade is how strong a technique or skill is or how effective it is and can be. Through increasing ones power level, one can use higher and higher levels of damage grade skills/techniques. Over all, there are 5 different damage grades. The weakest power grade is M and goes up to the strongest, Z. Below are are the grades and what they mean.
Damage Grade
Description
M
(Moderate)
  • A small amount of damage, nothing too severe, however, can be rather problematic in bulk. The damage received from this strength of attack can destroy small rocks and boulders but could barely scratch a mountain or large rock mass, As well, these techniques can be blocked with a D grade and over welled by grades G1 and higher.
D
(Decent)
  • A mild amount of damage, can defiantly be a problem with a few of these together. The damage power of these attacks can make a small caves in mountains and obliterate large sized boulders. This grade of technique can block grade M techs and can be blocker by G1's, they are also overwhelmed by G2's and above.
G1
(Good)
  • A formidable amount of damage, damage that can stand its own. These kind of techs can destroy small mountains and other boulder like structures. The G1 grades are capable of blocking Grade D techs and overwhelming grade M's. On the other hand, They are blocked by grade G2 and over whelmed by grade Z.
G2
(Great)
  • A high amount of damage, highly noticeable amount of pain. This grade of techniques are the second strongest and only subjected to Grade Z. These can block G1 grades and overwhelm anything below that. These are blocked and possibly be overwhelmed by grade Z techs.
Z
(Z)
  • An extreme amount of damage, extremely noticeable amount of pain. The strongest of all techniques they can block and over whlm any other damage grade around.

Skill Leveling
Now this only applies to a few skills that are available on the forum. These skills are ones that can be leveled up via special points given during level ups. The points can be spent on these skills that need leveling. Its just like putting points into stats except their isnt going to be as much to give out and there will be a limit. Check out the small portion of leveling in the stat section for a little more.
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